![]() Unless $game_map.passable?(new_x, new_y, 10 - d) Unless $game_map.passable?(x, y, d, self) If you can't find anything wrong with your scripts, the only other suggestion I have is to make sure you're using the right blank tile when erasing parts of your maps.Īlias big_chars_ini initialize unless Īlias big_chars_screen_x screen_x unless If you don't use the very first blank tile in the top left corner of your tileset when erasing tiles on your map, it could cause passability issues that you can't see. I know I've had issues in the past where I accidentally used the wrong blank tile to erase parts of my map. It looks like PField_Field and PBTerrain is where you'll find scripts related to terrain tags, but I'm wondering if it has anything to do with your blank tile. Do you have any idea where in the scripts is the tiles properties localed ? Maybe I messed something with the scripts. Even if I put it inside the water using the control key (debug mode) I just keep stuck there into invisible walls. It just don't let me surf, when I aproach water it says: "seems the water is surfable, want to surf?" I say "yes" and it just don't go through, just mount into the pokemon and get blocked by an invisible wall. (The third layer is reserved to rocks and stuff) Since sand is on the first layer, you can still use the other two layers to tile additional details on land, as long as they don't overlap with the water. I use the third layer for rocks on the water or whatever you're using to border off the map. What I usually do for maps with water is paint the entire map with sand as the first layer, then use water tiles on the second layer. Set the sand terrain tag to either 0 or 3 (3 is specifically for sand but either one works). Otherwise you're going to have a blank tile that is basically acting like invisible water.Īlso make sure the sand and blank tiles are set to "passable" and the water tile is set to "unpassable". It may not solve your problem, but it's just good practice, since the blank tiles are what you're going to use to delete other tiles in the three layers. "Blank" Tiles are generally set to Terrain Tag "0". I'm bloody lost and I dont know what to do And if I use layer 3 (using and empty square) to make it surfable, it just won't The problem is, now the water is walkable. If I put everything on layer 2, and leaves layer 1 empty, The grey borders are visible, so I have to put grass under the water (using layer 1) If I use them to make a map that's what happens: I'm using this current titleset, with this preferences: I'll edit my answer to clarify what happens. Thanks in advance, really, I'm bloody stupid lol. I don't know if I messed with the SCRIPTS or something but I just cannot make water surfable, just walkable or like an invisible walk. Now my question is, how do I make a lake surfable? I know it sounds stupid but I really need help. I can just walk through it.Ģ.) If I put SAND, in layer 1, WATER, in layer 2, and use layer 3 to put and fill it with "empty squares" I can surf it, but just the first square, since I got stuck as soon as I start surf in the same spot. ![]() Now my problem is.ġ.) If I put, SAND, in layer 1, and WATER, in the layer 2, nothing happens. I set the sand as walkable, the Water as not walkable and "Terrain flag" 7, I set my "empty" material as walkable and "terrain flag" 7 too. So I take a titleset with only 3 materials: Empty, Sand and Water. I'll explain my problem with a little example: Hi guys, first of all I'd like to thanks in advance for solving my dumb question, yes, I know it will sound noobish but I haven't used RPG maker since 2005 and I'm a little rusty. ![]()
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